void tRrLM(); //Void Terrarium | ||
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void tRrLM(); void tRrLM(); //Void Terrarium
Obtained all trophies.
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void EnemyHunter(10) void tRrLM(); //Void Terrarium
Defeated 10 enemies.
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void CheckLevel(50) void tRrLM(); //Void Terrarium
Reached level 50.
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void SkillCollector(10) void tRrLM(); //Void Terrarium
Acquired 10 skills.
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void SkillCollector(50) void tRrLM(); //Void Terrarium
Acquired 50 skills.
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void EnemyHunter(1,rad) void tRrLM(); //Void Terrarium
Defeated a contaminated enemy.
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void OutOfGas() void tRrLM(); //Void Terrarium
Defeated yourself by running out of energy.
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void CreateFurniture(10) void tRrLM(); //Void Terrarium
Created 10 types of decor.
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void CreateFurniture(20) void tRrLM(); //Void Terrarium
Created 20 types of decor.
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void CreateFurniture(30) void tRrLM(); //Void Terrarium
Created 30 types of decor.
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void GetSick(3) void tRrLM(); //Void Terrarium
Allowed the girl to contract 3 illnesses.
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void GetSick(6) void tRrLM(); //Void Terrarium
Allowed the girl to contract 6 illnesses.
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void EnemyHunter(100) void tRrLM(); //Void Terrarium
Defeated 100 enemies.
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void EatTheBug(5) void tRrLM(); //Void Terrarium
Fed the girl 5 types of food.
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void EatTheBug(all) void tRrLM(); //Void Terrarium
Fed the girl every type of food.
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void PushStartButton(10) void tRrLM(); //Void Terrarium
Played with the girl 10 times via Pet Nanny.
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void BeWithYou() void tRrLM(); //Void Terrarium
Gazed upon the moon with the girl.
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void HelloWorld!() void tRrLM(); //Void Terrarium
Activated the robot.
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void BoyMeetsGirl() void tRrLM(); //Void Terrarium
Discovered Overgrowth disease.
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void Cure() void tRrLM(); //Void Terrarium
Cured Overgrowth disease.
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void WakeUp() void tRrLM(); //Void Terrarium
Woke up the girl.
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void Completion() void tRrLM(); //Void Terrarium
Completed the terrarium exterior.
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void EnemyHunter(1,***) void tRrLM(); //Void Terrarium
Defeated the source of the contamination.
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void EnemyHunter(1000) void tRrLM(); //Void Terrarium
Defeated 1,000 enemies.
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void PresentForYou() void tRrLM(); //Void Terrarium
Gifted the girl a toy.
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void TheEnd() void tRrLM(); //Void Terrarium
Cleared the game.
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void KillThemAll() void tRrLM(); //Void Terrarium
Defeated every type of enemy.
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void SkillUser(10) void tRrLM(); //Void Terrarium
Used 10 active skills.
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void SkillUser(100) void tRrLM(); //Void Terrarium
Used 100 active skills.
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void SkillUser(500) void tRrLM(); //Void Terrarium
Used 500 active skills.
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void CheckLevel(10) void tRrLM(); //Void Terrarium
Reached level 10.
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void CheckLevel(30) void tRrLM(); //Void Terrarium
Reached level 30.
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